Check out this mod and modify your Stellaris experience. Once that's figured out, you just have to type one line of code to allow protectorates to be integrated. Doesn't add up. PrinceDragonBreath • 7 yr. Yeah, having had a protectorate of my own swallowed by another empire, I'd actually like to see this changed, so that protectorates have the same restrictions vassals do. Detailed documentation and help, with working examples, for the force_integrate console command in Stellaris on PC / Mac (Steam). SupremeLuBu • Intelligent Research Link • 2 yr. 4. Protectorates give you 0. When everyone is "inferior" or "pathetic" and fallen empires are "equivalent. Last time I played a game if you had pacificism trait there was either a penalty or you just couldn't run covert infiltration on pre-ftl civs. Unless they changed it, Protectorates gain additional research bonuses to technology you, their overlord, already has. You can chose between making them a Tributary or a Vassal (subsidiary if you are megacorp). You can declare war of independence then use the console to switch to overload and accept the independence. The alternative would generally to uplift into a protectorate, but influence isn't really required and doing so tends to give more. 25 monthly influence. Having industrial tribute is good for that as well. Update: I think this would work except for the federation aspect, to make someone a protectorate/vassal they need to not already be in a federation, so every cycle of “leave independent during truce, subjugate for war to feed them their claims”, they would have to be kicked from the federation, which, that’s not sustainable, you get a -200 relations score for kicking someone from a. 1. However they will also be very disloyal because you will have like -350 opinion "relative power of vassals" with all of them, but this is basically only your former overlord. - The British Empire. Note that if either of your existing ethics is fanatic it will downgrade to make place for authoritarian as a third ethic. I can't really see why vassalisation wars against equals would be game breaking. Pre-FTL civilizations are civilizations that have yet to develop the technology necessary. With extra care and tech sharing, but without loosing contract they made. In addition, they have a huge +80% research speed to any technology their Overlord has. Never rely on them for anything. It. Rord64 Mar 18, 2018 @ 6:06am. Provided, of course, you have enough influence to push it through. If you win, the old empire will remain and will just change ethics. Content is available under Attribution-ShareAlike 3. May 11, 2016. It could even lead to things like the Three-Fifths Compromise in the United States. I don't believe that a vassal/tributary can have subjugates themselves so I. If you protectorate somebody diplomaticly you can vassalise them for -90% infamy later on, e. In theory you could keep doing this for a massive vassal/protectorate swarm of perfectly ideologically aligned statelets. I play tall and use tributaries. Stellaris 50441 Bug Reports 30770 Suggestions 19129 Tech Support 2887 Multiplayer 377 User Mods. Their main function is to give you some military backup. In my two Stellaris games I never had any protectorate catch up enough in tech to become a vassal. GSG contains NNM. you cannot create a federation with a vassal or protectorate, the first two empires in a federations have to be fully independent, could trade for 2 favors and spend that to increase acceptance by 10 though Reply. Tributaries themselves are kinda meh and supposedly pretty bugged in 1. Thus, I use both :). Once within a 60% tech difference you should be able to change their type. 1 game reach the point of enlightenments. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Protectorates that rise to become vassals will trigger the type selection at the beginning of the next month. ago. Wait. As far as I can tell, the only benefit you get from having vassals are: - You keep your Empire Sprawl down, keeping your research cheap so you can get up the tech tree faster. If it’s a tick, you. ago. But all in all it's just meh. ago I think that both having vassals and being a member of the. com If your vassal has under a certain percentage of the tech you have, they're considered a protectorate. MathyM Colonel. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. This probably works best with wealth generation, 75% tax on a one system vassal would then be a 7. Yes, one vassal may be able to build a powerful enough laser, but. These are the basic subjugation types that you know from before, plus a few new ones, such as Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. 3 of them were Scholariums with 75%. Protectorates are actually there more for the shielded nation than the shielder. So the chance of me getting to 40% of his Tech and becomming a vassal seems rather low. Rinse and repeat and you'll end up with a bunch of hegemony members with high fleet contribution but also the AI bonuses to economy. I would highly suggest gifting zro if you have it because it will shoot up the acceptance to 500 easily. Tributaries give 25% of their energy/minerals, which is okay, but the AI just might not be able to produce enough to make it worth it. AI empires that are vassalized are, virtually by definition, weaker to begin with and are typically behind the curve economically and militarily even with their resource cheats. Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of. If the target empire declines, you have 12 months to declare war. Astasia Apr 20, 2020 @ 7:12pm. Protectorates are great, you get +1 influence for each one. 4. I tried searching around to see if there was some explanation of the existing state of these mechanics, but didn't have much luck. In minimal they act as protectorate, in max they are little more than your autonomus sector. The protector will reduce the cost of discovered technologies by 50%. There should be variations of integration, like in Hoi4. Don't know of any other way you could possibly become a protectorate, unless you were a super weak empire and they offered protectorate status to you and you clicked the. Embrace the faction. In fact the only major issue is that if you take enigmatic engineering to gimp the AI, your vassal might not, negating the perk. Irbynx. Yes, one vassal may be able to build a powerful enough laser, but. ) Otherwise yes you would have to expand for them and gift systems, as you have done already. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. Kastrenzo Aug 8, 2016 @ 8:33pm. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. Of course you can see everything from the standpoint of max. Description Stellaris - Player's Protectorate becomes AI empire's vassal WITHOUT war [3. ago. Eventually you incorporate them and badda-bing, you grow. In my opinion, it makes sense to restrict their actions, since protectorates are supposed to be very new to spacefaring, and have a very low level of technology compared to. Once you've got everything right, hit the Copy button and paste it into the console in Stellaris. Pdx needs to fix vassals automatically dropping to protectorate status or allow us to directly gift tech or bonuses beyond research agreements. Vassal rebalance ideas. If you use this CB, the former subject will join your side in the war. In general, specialize your subjects to feed whatever you need feeding on - if you're egalitarian, make them give you resources to. Toggle signature My Unofficial Patch to Stellaris 2. Both lose research power for their own research (your cut you get from them) while they are themself not any closer to the stuff you research. Apr 28, 2021 1. Saves you escalating costs of consumer goods, research and unity. ; About Stellaris Wiki; Mobile viewIf anything being in a federation should increase the willingness to become a protectorate if not a vassal if you have positive relations. For all of you who cry that it takes 100 years to integrate a vassal let's look at the facts. r/Stellaris • I integrated a vassal. 6. For something like "being allowed to expand" I think it'd make sense to be an option for all vassal types. So, if you have enough influence, you can brute force the change. This is - in my eyes - pretty useless, because a nation which has just "inferior" values would never or at least hardly catch up to 40% of my tech, right? What exactly blocks the vassallization-option?Go to Stellaris r/Stellaris. Just make sure to status quo on vassal wars instead of fully win them, which will convert all captured enemy territory to your side as a vassal and make them your ideology so they love you. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. As well as encouraging the spectrum of playstyles Stellaris is otherwise. 5. [deleted] • 1 yr. Less2 May 13, 2022 Jump to latest Follow Reply I have 4 vassals. But it clearly needs tweaking. If you want a protectorate, you need to either force it on an AI empire or enlighten primatives. Ahhh! Thanx for explaining it. #2. From the “Empires” tab, select the objective, then “Communicate” and “Declare War. Aesclepius713 • 2 yr. Sectors are microstates within your empire that you appoint a governor to oversee. All other new vassal mechanics from Overlord become obsolete though. Stellaris Wiki Active Wikis. sedmeister. Except maybe espionage that causes a political incident. ago. so you're basically stuck as a vassal until your. . Now, research has had some revamps but between when you could offset. You want this as scholar vassals do not demote to protectorate, you can tax them at 75% for science 45% for everything else, they produce massive amounts of science, and you can have holdouts to boost loyalty. Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. 3. (Friendly) You need to be way more powerful than them. I too remember the wiki stating they'd become protectorates, but they never did for me. 1. Zijkhal • 4 yr. That's interesting, I didn't know (or I guess notice) that protectorates can colonize but vassals can't. be prepared to wait a. (This requires a monarchy government to use, it lets all vassals expand on their own and reduces the relation penalty that Vassal power has By 50%. No no it was the other way round. Tributary or Vassal - Stellaris - Games Crack Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. I only demand holdings and possible future integration. This is annoying because a vassal can convert into a protectorate and vice-versa multiple times, meaning you never get to change their contract. They give you +0,25 influence if you accept and then gets -80% to research cost. The Asimov update makes a further distinction between a protectorate and a vassal. They get a significant (i think 80%) boost to research if you already have the tech. 2 as they do not start with. It's very stupid, but you can't integrate them. Alloy foundries are a good way to stopping being a vassal. 0 unless otherwise noted. Delete this thread please, it got necroed and then out of hand since people didnt realise they reacted to one year old comments. Top500k • 5 yr. They cannot be incorporated into your empire (a true vassal with a complete technological mismatch would be very difficult to incorporate into a multi-planet empire), will not join in your wars (though are protected by your guarantee), and receive 80% reduced. Vassal. I immediately got the "Ask them to be a protectorate" option. 05 and that's it. They get a permanent research agreement with you in order to 'catch up' and you get all the benefits of having an additional vassal, and more importantly, the +1 influence for as long as they remain a protectorate. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The wiki doesn't say immediately: Integration - Vassals and Protectorates that an empire possess for longer than 3,600 days can be peacefully "integrated" by paying influence, at a rate of 5 influence a month. Suzerainty ( / ˈsuːzərənti, - rɛnti /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. Umh protectorate can become your vassel and those you can annex. Vassals fight along side of you in wars unlike Tributaries, but do not grant any other benefits. In addition, they have a. by Yaddah_1. Two of the most popular subject empire types are tributary and vassal. I uplifted the species and they became my vassal. Steps to reproduce the issue. As such, tributaries are better than subsidiaries, so do not pick megacorp for subsidiaries. You do this by growing your influence in these vassal kingdoms. Tributary vs Vassals Stellaris DebateProtectorates are like vassals, except: 1. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. Vassal builds own fleet and with domination increases your fleet cap. How, then, can you choose between tributary vs. 0. You should try, I said 10 from the top of my head but as they grew (slowly, but they did) I got some 70 energy and 30 minerals before makng them protectorates. 4. I waited eagerly by the border, checking their war status at the beginning of every month while I twiddled my thumbs and played gardener to my galactic empire. Best. Content is available under Attribution-ShareAlike 3. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. Either method could have certain conditions that if not met would then cause the level to decrease (in the federation model) or the 'rights' to be revoked. . A look at the Prospectorium specialist vassal empire and a glance at new origin icons with their names: 2022-03-31 5: New Friends: Reveal of three new enclaves (Salvagers, Shroudwalkers, and Mercenary), the Bulwark specialist vassal empire, more Overlord holdings, the Imperial Fiefdom civic: 2022-04-07 6: Elevating CivilizationSo apparently there is a dead zone with respect to the size empire you are allowed to vassalize vs. This cost is split across a number of months, with 3 influence. You may decide to do this if; the size of your empire is becoming a bit difficult to manage or you have gained a sector too far. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. Unless its from an Advanced AI Empire at the BEGINNING of the game, then no, its not worth it. Protectorates are also able to colonize planets, so they can expand their empire while they're still a protectorate. Protectorate does not have research cost discount NOR cannot form. (AIs consider going to war when [disloyal vassal power > overlord + loyal vassal power], over some multiple (1. Vassals must spend influence to deny your contract negotiation request. I get the mechanic from the defensive agreement causing it. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. I don't really use the espionage system to know enough though. You mainly get them by releasing empires from other empires. They give you +0,25 influence if you accept and then gets -80% to research cost. Tributaries pay another nation for their autonomy. Protectorate is annexation and puppet is basically putting them in your sphere of influence a little more permanently. It's 40%, and a research agreement is the best you can do besides maybe. 25 influence. I haven't yet had a fresh 1. Copy. See full list on stellaris. Vassals must spend influence to deny your contract negotiation request. Nothing much to say here, if you can't put a subject into one of the above, this is where they belong. Protectorates do not assimilate with the protector due to independence treaty. Also, when the rebellions happen, if I win the war, I own the systems directly instead of them going back to my vassal. Все. 0 to 1. force_integrate <Empire ID>. No scrappers or whatever their. Tributaries do have a benefit to them. Subjugation war type will automatically create vassals from the territories captured. You might make someone a protectorate for economic as well as tech reasons. Protectorate no research cost discount NOR research agreement [v3. 5 per stationed army). If you arent a megacorp then you get the expropiate casus belis. You can instead use the Impose Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. srlapo • 6 yr. 3), enlightening a species with the observation stations ended in a vassal, not a protectorate. So, does Hegemony make feudalism obsolete? Does the Hegemony act as a feudal empire's friendzone? If I wanted a "velvet. But yeah, the moment vassals get involved half the tree becomes utterly useless and the other half gets reduced in value. Taking in a significant number of foreign pops can result in unrest due to differing. ) They get a major bonus to their research rate by getting techs that you already know offered at a vastly reduced cost. Tributaries give 25% of their energy/minerals, which is okay, but the AI just might not be able to produce enough to make it worth it. And maybe a vassal could be made to give you some tribute. ago Conquering directly just gives you the planets and populations directly, and will generally be strongest. This page was last edited on 7 June 2023, at 04:39. And, if they don't have the influence they are forced to accept. Vassal being bulwark but without the resources making them even weaker because they would have to compensate themselves towards the basic resources theyd be getting from me. Edit: To correct myself: You can create a vassal of your own species, but only your homeworld. (which will probably make them immediately downgrade to a Protectorate), integrate it, delete its labs, fill those slots with commercial zones, and re-release it for huge net benefit. A tributary gives you a portion of income. (Friendly) You need to be way more powerful than them. 4. Rapid fire edit 2: While on th e subject of vassals declaring a war of subjugation should subjugate the empire automatically at 100% system control. Depending how research heavy your empire it is very possible that the protectorate will never catch up to you. Create a 1-planet sector. If you're trying to do it diplomatically, it should just be in the list of demands. Which is stupid, but that's for another discussion. Temporarily you can keep them as buffers between you and some powerful neighbor. Also I think thralldom (basically being protectorate/vassal hybrid, only possible with Awakened Empires) might be quite handy - you can't colonize but you can still declare wars. 1 This mod expands how vassals work. They cannot be incorporated into your empire (a true vassal with a complete technological mismatch would be very difficult to incorporate into a multi-planet empire), will not join in your wars (though are protected by your guarantee), and receive 80% reduced tech costs (I believe that is the current number). Vassals Expanded and Reworked. And the nature of Stellaris is that the weak get weaker and the strong get stronger, so even with the cheats their situation is just going to get worse. Branch Offices can be constructed by empires with Corporate authority and give the Corporate empire energy equal to 50% of the world's trade value; the Free Traders civic and the Imperial Charter modifier each increase Branch Office value by 10%. The federation system in Stellaris has much more potential for more. if they have more than that, they can only become a vassal. Imagine their perspective. For something like "being allowed to expand" I think it'd make sense to be an option for all vassal types. Have your vassals all follow your doomstack. Funny is the contracts allowed it. It's honestly almost ALWAYS better to conquer and release as a vassal. The benefits of a tributary vs a standard vassal in 3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It's because released sectors have all tech you already do, so they would immediately convert to a vassal anyways. Sorann Commonwealth, you're next. r/Stellaris. So, force a lesser empire into a Tribrutary if you are super powerful and just care about the credits. Technically loyal vassals could be useful in war, but in practice you never get loyal vassals that are powerful enough, and so far the AI wasn't very helpful. 3,600 days is 10 years in Stellaris. As suggested above, if it is a war goal, and they are forced at the end of a. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. 1 to 0. Also there should be some kind of vassal interaction, like forbidding them from voting or forcing them to vote with you (at the cost of some relations of course). What I find works best is to determine what vassal it is then determine what role suits them best. Four empires ceased to exist after my crusade. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. If other empires guarantee their independence and their combined strength matches your alliances, they might try a coup. Appareson • 7 yr. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. This page was last edited on 7 June 2023, at 04:39. To Integrate Vassal or to Not Integrate Vassal? King of Malta. A vassal will contribute with 20% of its Naval Capacity to its overlord, 50% with the Fleet Levies tradition. So as long as all the systems you want to give are adjacent to each other and one is adjacent to your protectorate, you should be able to transfer them, but it will require multiple trade deals to do so. In my war to vassalise my neighbor, they blockaded one of my planets which caused global food production to go negative. 4. Umh protectorate can become your vassel and those you can annex. ago. txt. My vassals have half of the power of the galaxy. A vassal also run the risk of a full diplomatic integration by their Overlord. The new Vassal mechanics will introduce a slew of new systems that have clearly not b. everstillghost • 5 yr. This mod expands how vassals work. I don't really use the espionage system to know enough though. Protectorate an uplifted pre-FTL species for an increase in monthly influence and a potentially powerful ally at the end of it all, or Vassalise an empire for some. Now, that just isn't right. I don't believe that a vassal/tributary can have subjugates themselves so I would assume they become your vassal. for instance), but for every ratio of "your researcher. In the folder Stellariscommonagreement_presets you can find the file 00_agreement_presets. If THEY are YOUR protectorate, they get the buffs, but can't attack you and will become your vassal. Vassals can potentially act as a buffer between you and other empires. If there are significant technological differences between both empires, this option is replaced by the Protectorate status. However the POPS in the liberated empire won't change ethics that fast (obviously). Overlord will be focusing heavily on the subject of. Content is available under Attribution-ShareAlike 3. An empire can become a subject willingly via diplomacy, the acceptance dependent on a number of. They give you +0,25 influence if you accept and then gets -80% to research cost. r/Stellaris • Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. 27. the Overlord multiplayer stream (mostly Montu) and I was wondering what exactly the difference is between a tributary vs a standard vassal in the upcoming patch. After that go in, capture claimed systems and release them as a vassal. . Could've sworn they got rid of the whole "defensive pacts in alliances and federations" thing with 1. (4 planets) here and I can just choose to free/conquer planets, I cannot make them my tributary, or protectorate, or vassal - although they do not have any allies or something like that. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. [deleted] • 2 yr. and yet rebellion is inevitable once the chain begins. There are two types of species that did not achieve FTL in the game: pre-FTL civilizations and pre-sapient species. #3. Gain enough tech to turn them into a protectorate. They have an added benefit of reduced tech cost for the nation on the receiving end. For vassal creation,. However, a megacorp also entails a trade build (usually), and that produces CG. 1. The file you need to copy and edit is 00_subjects. sedmeister. If you win the war, you'll get the empire as your subject. Offer Protectorate is what you want. Correction: Only voluntary protectorates. Once they attain a certain % of your technology, they will become a vassal, and you will no longer get the +1 influence. Vassalization request towards a Machine Intelligence empire. If you have 50%+ higher in tech it locks them out of all vassal types except protectorate. How far ahead of your vassal are you on tech? It's possible you're just on the threshold where they're forced to become a protectorate because they're so far behind, then they advance to a vassal when they research a tech, but then you research some techs, so they drop back to a protectorate, and so forth. You can just stack that up. they won't be too happy afterwards but I don't know if that actually matters in Stellaris (unlike, say, EU4, where disloyal. You should know that once the protected empire learns 40% of the technologies, it becomes a vassal immediately. Ryuzenshi • 1 yr. If you want a megacorp vassal you're going to have to vassalize a megacorp. Since you can stack anchorage star bases for increased naval cap, and because upkeep costs so much more now, the extra fleet cap from vassals is negligible compared to the extra resources from. Without it all vassals are good for are buffer states. #3. 2 What version do you use? Steam What expansions do you have installed? Do you have mods enabled? No Please explain your issue is in as much detail as possible. This will prevent their ally from joining the war unless they really hate you. Could even do its own federation type and give more of a reason to use the feudal civic outside of roleplay if it was a requirement When it reach 60% of techs of its master, it turns into vassal. Two ways to get a vassal. - Nerf protectorate type vassals to only give +0. Behave almost exactly the same as a vassal. Broke Tributary is useless. This would allow their overlord both exclusive colonization rights as well as total diplomatic dominance. willldebeast • 4 yr. Protectorates are tricky because usually the technology gap doesn't exist to create them but I've had luck doing it with newly self-enlightened races. It should be easy to get them to willingly accept vassal or protectorate status, and then you'll have helpful and willing collaborators to oppress the native xeno scum for you. 25 influence. Then you can declare a war that makes them become your vassals when you win it. You have 2 options for war, vassalize or cede planets. Tributaries are also nice if they have good economy. And most people play on fast speeds rather than normal. your master with the goal to release you. Tehnomaag • 6 yr. My Stellaris Mods: Dynamic Difficulty - Ultimate Customization Dynamic Difficulty : More Modifiers. We can negotiate, and renoegotiate the terms of our agreement. #3. You have to have the Colossus already present in that system when you take it over and send it over to encase/crack/etc. also, if they are a protectorate, they get a huge boost to researching the techs that their protector (you) already know. Stellaris needs a mature galaxy option in game set-up. There is something to be said for 4X-style victory conditions, which usually allow for diplomatic, scientific, and cultural ways to win. Zorlond May 24, 2019 @ 5:49am. Plus, they will eventually become a regular vassal once they advance far enough in technology, so will begin supporting you in their wars. Two ways to get a vassal. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. Your vassals will then rebuild those depleted fleets so you don't have to. In my WC run I made Ming who controlled half of Asia. You get secret fealty CB on their overlord. I have 2 other vassals/protectorate but that doesn’t matter. Basically it lets all your subordinates expand (the main disadvantage of being a vassal), so long as they serve you, is the idea. Secondly the Vassal pays 25% of it's Mineral and Energy income to the overlord. until they declare war on you. And maybe a vassal could be made to give you some tribute. Sectors: You can't switch planets in and out of a vassal's control with the press of a button. I have never had a protectorate become a vassal, but i hear that feeding the protectorate planets, minerals, and energy. So if they have more than four planets you cannot actually build holdings on each! If the empire you turn into a vassal has protectorates you get a really bad vassal agreement with those. min. A big part of vassals in the 20th century (both American and soviet during the cold War and even today for Russia, America, and even the gulf states) is having the vassal's cooperation in the. Vassal Contracts Unleashed - Maximum Taxation Submod --- Credits and Thanks to the Stellaris Modding Den ---NotNitehawk, her help with the `Possible` blocks allowed me to overwrite them much more cleanly than my original approach, granting the player much more freedom and the AI far fewer unwanted changes in behaviour. It should be easy to get them to willingly accept vassal or protectorate status, and then you'll have helpful and willing collaborators to oppre The system is just bad. So to be made a protectorate they need greater than a 50% tech difference. Stellaris Wiki Active Wikis. Trying to vassalize in the mid-late game. So I have been warring and I have quite a few vassals now. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. You can just stack that up. Method 2: Demanding Vassalization. So I turned a sector into a scholarium while in a federation. Releasing your own vassals works great too as long as you make sure they have a decent starting population of 20-40 pops to work with, assuming you. The most you can do is integrate them then release them. ago. However if they are a specialized vassal already they will never demote, although you can’t change their type to a different other than protectorate if they fall. Stellaris. vassals can be integrated into your empire so you can eat them without claims or war. Less than the 10% it looks like, and requires you to spend the influence to get them up to 75% in the first place, and you can't just get consumer goods without spending effort and influence to tax a second. Precisely why it's broken. paradoxwikis. I can get the last of my independent neighbors to become my subject. Ok, so I need some advice on how to deal with pre-FTL civs, from the way I see it, I've got three option, just study them (passive/active), uplift them which will lead to a protectorate then a vassal and then perhaps integration or lastly, just straight up conquer them. Is there a command to vassilize a nation? Because I can't seem to find it. Except, the new fleet comes to their rescue, driving of their invaders, and offering you their protection.